

I had no trouble doing this directly with the exception that I needed to import the textures as individual files, they did not get imported automatically. My advice: Ditch the toy, and learn to do real 3D modeling, in a fully capable program.
#IMPORTING SPORE CREATIONS FULL#
From glancing at a bunch of screenshots of Spore Creature Creator, and seeing some of the creatures it produces, there's nothing going on in there that couldn't be done very, very quickly in any full featured modeling program. Or better yet, make your creatures from scratch, directly in one of those programs. Make the appropriate changes there, and then export a new COLLADA file. If it turns out that the program is not capable of granting you the requisite level of control, which I strongly suspect will be the case, then you'll need to bring the model into a better program, like Blender, or Maya, or Max, or any other full featured 3D modeling platform. It's possible I'm wrong about this particular program.

They're not true creation tools.ĭo look into it, though, of course. They just mix and match pre-made parts, to auto-generate a whole.

Generally speaking, automated toys like this don't tend to offer the user control over fundamental 3D model properties, like material assignments, UV layouts, or even topology. My guess is it probably doesn't give you much freedom. I've never used the Spore Creature Creator, so I have no idea what options it might have, in this regard. You have to do it in your 3D modeling software, before you bring the model inworld. So you know, you can't create or assign new materials to models from inside SL. SL supports up to eight materials per model. In order to assign different textures to different sections, each section must have its own unique material. Sounds like the model has only one material on it.
